Then you can edit it but after editing it send it the edited copy to me before posting it to any sites. Don't steal it and claim it as your work. If anyone does this, legal actions will be taken. Don't reproduce it in any way for commercial use except when I grant a prior permission to you. However, if you want to do this for personal use, then I have granted you the permission.
Don't post my guide on any other sites without my permission. If you want your site to add my walkthrough, then ask me nicely via an email. I will mostly give you permission to use my guide. The sites permitted to use my guide are: 1. Super Cheats. If you find this guide anywhere not listed on the site list, please contact me.
I am glad that my second walkthrough is of a great game, Harry Potter. By the way, my name is Harry err I was thinking too much about Harry. Anyways, I am a newbie to the world of guide writing. Even the computer on which I am working is new. So I want to please send any mistakes in my guide. I liked this game so much that I started playing this game at 11 am and finished it at evening pm, which makes nearly eight hours. I wrote this guide as the other guides were written too straight forward and it made the game a bit harder than it was worth to be.
So, I wrote this one. I think some expert gamers will say about the over detailing of the guide, but I want to help every gamer, from new to expert. So, the guide is detailed. Any questions, suggestions, feedbacks etc about the game and guide are welcome any time. Send me any tip, tactics, or anything not mentioned in the guide and you will receive a full credit with your name or your e-mail address and your tip, whichever thing, your name or your e-mail address you want me to written. So, I think I have given my satisfactory introduction.
So without further ado, let's start the real guide. OK, with some more ado. So, I decided to do some free editing for any guides which any ne sends to me. Just send me your guide at my e-mail address and I will edit in maximum one week, depending on the length of the guide. But please give me credit as the guide editor. Sorry as I was so busy in writing that I forgot to edit the updates. Also added two new sections, namely Quiddich matches and Gold wizard card challenge.
I was so exited that I played again and won the game again in five days only. Now the walkthrough is nearly completed. Wished myself happy birthday and collected some information about copyright. S or Down arrow- Moves Harry backward. Left arrow- Turns Harry left.
Right arrow- Turns Harry right. A or comma- Strafes Harry left. D or period- Strafes Harry right. Left Mouse Button or Alt- Cast magic. Right Mouse Button or Crtl- Jumps up. Space or Q- Drinks the Wiggenweld potion. Enter- Skips most of the cutscene. Tab- Shows the map. Down arrow key- Moves the broom down. Right arrow key- Moves the broom right. Left arrow key- Moves the broom left. Mouse movement- Moves the broom in the direction which the mouse moves. Left Mouse Button or - Catches the snitch or kicks the opponent.
Left Mouse Button or Alt- Casts magic. So let's do it! You learn spells in class and then you have to pass a certain test for the spell. These are the spells in the game: Alohamora- This is a spell which you can use immediately at the start of the game.
It unlocks certain things which includes chests, doors etc. It shows a blue keyhole shape when you cast it. Lumos- This spell can also be used from the beginning of the game. Used on a gargoyle statue for illuminating secret doors, areas etc. It shows a yellow crescent moon shape when you cast the spell. Flipendo- The third spell you can use right from the start. This spell is mainly used to push things which are marked by the Flipendo symbol.
It has an orange whirly shape symbol. Rictusempra- The first spell you learn in the school. This spell is used to defeat certain creature such as fire crabs, giant orange snails, Cornish pixies etc.
It has a red boomerang symbol. Wiggenweld Potions- After Quiddich practice, you can go into this class. Although this isn't a spell, this is very important as it refills your health. If you have both the ingredients of the potion Flobberworm mucos and Wiggentree bark , then go near a black cauldron emitting bubbles and Harry will automatically mix the potion. Use spacebar or Q to drink the potion. Skurge- This spell can be learnt after potion class. This spell is to remove Ectoplasm which blocks your way and also for defeating Peeves, a mischievous little ghostly being.
It has a purple clover shaped symbol. Diffindo- After the Slytherin common room, you can learn this spell. It is used to defeat certain creatures like horklump mushrooms, spikey prickley plants, venomous tentacula etc. It has a, ummm I can't define the symbol but it is in purple color and has a diamond like shape. Spongify- The last and probably the best spell.
By using this, you can jump higher without having damage. But this magic can be casted only on special Spongify tiles on the floor which have Spongify symbol. It has a green spiral shape symbol. These enemies are magical beings which I will list down below: Whomping Willow: You will encounter this gigantic tree in the first level of the game.
To defeat it, just avoid its roots and cast Flipendo on the trunk where Ron says you to do so. Small Fire Crabs: You will encounter this flame thrower crab in many levels. You can defeat him by casting Rictusempra on it and casting Flipendo on it to avoid standing him and starting shooting flames at you. If they are any patterns on the floor, just push them into the pattern to open doors or sometimes, secrets. Medium Fire Crabs: Just the violet and bigger version of the fire crab and probably more ugly too.
Just cast Rictusempra two times to knock them down. Use Rictusempra three times to knock them off. Giant Orange Snail: These are found over and over in the game. Use Rictusempra to stun them and then use Flipendo to push them around. Like Fire Crabs, they can be pushed on the pattern to reveal secrets and to open doors. Gnomes: These little, cute and greedy creatures are found after Rictusempra Challenge, though these are found even in a secret room before the Defense against the Dark Arts class.
Just Flipendo on them to paralyze them and then pick them up and throw them into a gnome hole and they give one to three beans when you throw them into gnome hole. Ectoplasm: This is in dungeons, in a secret room of entrance hall and in every challenge after Skurge Challenge.
Cast Skurge to get rid of them. They take some of your stamina, so I mentioned it. Peeves: This little, nasty ghost starts to make appearances after Skurge class. Peeves usually hides in chests. Cast Skurge to make it flee away. Small Pixies: These appear after the Skurge class. Cast Rictusempra on them to get rid of them. Large Pixies: These are bigger than the normal pixies, so you need to cast Rictusempra twice on them. Horklump Mushrooms: These mushrooms give a purple colored poisonous gas.
You can simply cut them with Diffindo or cut one or two and then pick up one and throw it on other mushrooms. One more interesting way to finish them is to release a gnome.
Near a bunch of Horklumps are gnome holes covered with vines. Cut those vines and free the gnome. Then just see the gnome converting all Horklumps into beans! When he is finished converting, just throw him back into the gnome hole and collect the beans.
Just use Diffindo from a safe distance as they shoot spikes at Harry when he comes too near to them. Venamous Tentaculas: These are like Venus flytrap except that it has two or three extended arm. Cast Diffindo on its arm to permanently get rid of it or cast Diffindo on its central mouth to stun it.
Three Armed Venamous Tentaculas: These are found only in the challenge where you have to find shredded Boomslang skin and in the quest where you have to get a bit of Goyle. Just cast Diffindo on its arm to permanently disable it or cast Diffindo on its brown mouth to temporarily stun it. They have four, large biting mouths just waiting to eat you.
Just cast Diffindo on its three arms and then move right, hugging the wall and cut the fourth arm and you're home free. You can also just stun it with Diffindo and then run away to the door. Bowtruckles: These are found after the Diffindo Challenge. Just cast Diffindo to get rid of them and move here and there as they throw wood at you which take nearly half of your power.
Small Spiders: They are found near any webby area. Just step on them one or two times to finish them. Medium Spiders: They are found in every challenge after Diffindo Challenge. The are of two types, one which are knocked by one Rictusempra and second which are bigger and need two shots of Rictusempra. Imps: These little head ache creatures are found after Spongify challenge.
Just Flipendo all of them I write all of them as they are always in two or three imp groups and throw them into the gnome hole quickly as unlike gnomes, they bite you and free themselves if you roam here and there, carrying it. Aragog: The spider who was thought to be the monster of the Chamber. He is at the end of the Forbidden Forest.
Just gather some Rictusempra power by pressing the left mouse button default and attack when he shows its belly with a Rictusempra sign. Keep strafing here and there or Aragog will bite you. Basilisk: This giant snake is in the last part of the game. Just use the sword and power the energy ball and when it seems that it is going to attack, release the ball. Repeat this for first level of fight. For second level, when he opens its mouth to spit venom, just shoot the powered shot of the sword and use potions when necessary.
Be sure to have at least 20 potions before you fight him. This section will guide you towards the game. Note that this guide is kept as spoiler free as it can be, but there can be some very minor spoilers here, but it will not affect your gameplay. Time limit: No time limit. As soon as you start, run towards your left and avoid being slammed by the root of the Whomping Willow.
To avoid its root, just run forward as soon as the root slams the ground. Go into the room. Watch the cutscene and cast Alohamora on the chest. Press the left mouse button and when you see a blue keyhole release the button. Continue right and climb on the low wall.
Lumos the gargoyle by the same method and enter the new area. Go out and Flipendo the block on the whirly symbol. Climb up and go down from the ledge.
Avoid the second jumping root. You can see a chest and a thunder shaped hole in the wall. This is the first secret area which you can open by casting Alohamora. Continue from the next root. Cast Flipendo on the tree's trunk where Ron says to do so. After a cutscene enter the door and Lumos the gargoyle in there.
Climb the wall and save your game. You will have a cutscene here the weirdest cutscene of the game, I think. Jump from ledge to ledge and collect the beans there. If you fall down from the ledge, just climb on the side ledge and jump back to the upper ledge. After the last ledge the ledge with chocolate frog , Ron will tell you to come to the ledge on which he is standing. Jump down from the ledge and push the block with Flipendo pattern towards the ledge and climb up.
Take a little running jump on the ledge. Go down, following Ron. When he stops, Lumos the gargoyle. It will open the wall and you can pass right through it.
He stops one more time. This time Flipendo the switch to open some stairs going up my God! At the end there is a wall on the right which can be opened by Alohamora for some beans. Take the beans in the secret area and enter the next room. Take the bronze card and Flipendo the two armors twice to get eight beans. Enter the door in front of you to get into the Hogwarts grounds. Go down the place after you encountered a cutscene with Ron.
Flipendo the dragon statue for some beans. After taking the beans take a right from the dragon statue and you'll see an iron gate with two towers, having a blue colored banner on each tower. Alohamora the two blue banners and it will open a room on your left with four beans and your first silver wizard card. Don't forget to take the chest at the left of the secret. Now go towards the school but don't enter the door. Instead, take a left and you may see a wall with a white square. It is near the three benches.
Alohamora on it and you ll find many beans and a chest of beans. There is also a room containing beans adjacent to the area but you it is covered with vines.
Come back when you have learnt Diffindo. There is also a chest in the right side of the school. Just turn right instead of turning left at the door and climb up. There will be a chest there. At the left of the previous secret is a chest which has some beans Just go down and you can see the chest. Enter the big door where the Ron is standing to continue the game. After this scene, take the chest on the left side of the stairs and go up when you are finished collecting beans.
Flipendo the two armors for eight beans. Sometimes the beans struck down in the mid air. The solution is to stand on the railing and jumping. By this way, you can collect the beans if they struck in the middle air. Now turn left and go towards the mirror. You can Alohamora it for some beans inside. This is the first secret.
Now go up the stairs and Flipendo the witch statue two or three times. It will give you some more beans. Now go right from the stairs. You can easily locate an odd rectangular brick at the right wall. Alohamora it and it will open a secret area. But before continuing further, I would like to tell you that the green thing on the walls is Ectoplasm which takes some power of Harry.
This secret has a silver wizard card If you don't bother to lose some health, you can climb up and take the card. You can climb down by taking a running jump and you will land on the lowest step. From there, you can safely go down. Anyways, after going down continue further in the corridor and go down from the stairs.
There is a statue in the front of a wall. Flipendo it to open a secret area behind the statue. This secret gives you a silver wizard card and a black cauldron. Go down from the stairs and approach Ron. He will be going up the spiral stairs. Go up and there will be a cutscene waiting for you. After the cutscene the game will be loading After loading, go to the grounds by the big door from where you came inside the school.
Oh, I forgot to tell that before going to the grounds, go to the common room and approach the portrait. It will open and you can go straight in. Enter the common room and open the chest on the left for a bronze wizard card, then go down and take the door on the right side of the central stairs. Alohamora the brown picture on the left and enter the area for some beans. Now go into the big brown door which will automatically open as you come close.
Take the two chests there and go to the ground. After that open all the secrets once again as all the bean chest are refilled. Now go towards that iron gate which has two blue banners. Turn right at the gate and you will see a door opened which was closed in the night. The door leads to the Hagrid's hut. When you reach the area, Harry will say, "Good old Hagrid's hut". Take the bean on the rock.
You will see a pig loft. There are some beans in there. Till now you may have noticed the bronze wizard card on the tree log. Jump on the lower log and jump on the log with the card and take the card. Now go back to the entrance hall and take the stairs on the right. Ron will be waiting near the door. Follow Ron to the door and wait while the game loads. Secrets: 10 Wizard cards: Bronze- Five Silver- Six Walkthrough: After the small cutscene go down from the "still" stair still as the other stairs move and take the bronze wizard card there.
Now go up by the first floor. To "call" the stairs just stand at the edge and watch the stairs coming. Stand on the middle of the stairs and they will take you up where a ghost, named Nearly Headless Nick or Sir Nicolas is waiting for you.
Watch the cutscene and after the cutscene is over, Flipendo the two golden cauldrons for some more beans. Now go out there but don't go up yet. There is a wall just at the right which is now open. Enter it for some beans.
Come back here when you have learnt Spongify for some additional beans. Go on to the second floor and when you enter the room, there will be two boxes. Alohamora both on them until the lid stays open.
Now go into the corridor and Alohamora the left wall to open it. Go in for some beans. Continue in the corridor and when you reach the two doors facing each other, look at the wall just at the left of the door on the right.
Alohamora it for four beans. When you have learnt Spongify, do pay a visit here for some more beans. Take the golden cauldron at the right. Now go on the third floor and when you do so, there will be a cutscene. After this go where Ron is and see the left wall.
There will be a brick which is partially in ide the wall. Cast Alohamora on the brick and go down to collect some beans. There will a gnome who will try to steal your beans. Just cast Flipendo on it and then throw it into the hole on the right side of the chest. Now before entering the class, there will be a thunder shaped hole on the right wall. Cast Alohamora and go in to collect some more beans. But don't go into the class.
Instead go up on the fourth floor. Enter the corridor and open the first picture on the left by Alohamora. Collect the beans and go to the wizard statue Flipendo the statue two or three times for some beans. Now go into the main infirmary wing and Flipendo all the four pictures on the four corners to lower the floor to a secret which has a silver wizard card. Now enter the door in front of you and Lumos the gargoyle on your left.
Now go down from the stairs and after some stairs a ledge will be revealed which you can climb for a bronze wizard card. Now go down the stairs and Flipendo the both cauldrons. Go down from the stairs at the right and left of the cauldrons. Take the bronze wizard card which is in between of the two white cabinets. Now go back to the class and enter the door. After two cutscenes, Professor says you to use the arrow keys in order to learn the spells.
One tip is that you just press the corresponding arrow key when the wand's magic light touches the symbol. Collect all the thirty points if you can.
Pass at least one level of the test to proceed to the Rictusempra challenge. Time limit: seconds at the start. Maximum time: seconds though you can earn more points than this.
As soon as you gain control go forward and this occurs a cutscene and you are introduced to fire crab. After the cutscene, quickly stun the crab by Rictusempra and push it into the brown plate with fire crab outline.
This opens the door in front. Collect the challenge star as it increases your time by seconds. Stun the crab and push it back into the pattern. The elevator will rise up. When the elevator stops, go on to the ledge on the right and open the chest for a bronze wizard card and some beans. Now go back to the elevator and jump on the balcony.
Take the chocolate frog if necessary and continue. You will be introduced by giant orange snail. There will be four fire crabs as well. I choose to put the fire crabs first as they can be annoying and shoot flames while you are busy with snails. Push the four crabs in the green hole.
The cage closes if done right. This lowers a chest which has a silver wizard card. Now put the snails in the plate which lowers the two challenge star on the roof.
It also opens the door which leads you forward. Forget about the two snails. They won't hurt you, so you won't need to put them into the hole. Enter the room and watch the cutscene. Put the gnome into the hole by casting Flipendo on it and grabbing it and throwing it into the hole. It will give you some beans. Now go up the stairs and Alohamora the portrait of Lockhart. Inside is a chest full of beans. Save your game and continue up. Take the chocolate frog if necessary and open the chest on the right which has a bronze wizard card.
Proceed forward and the floor will open. You have to put the two fire crabs into the hole in order to go forward. When the two crabs are in the hole, the floor rises up. Ignore the snails and go into the next room which has two crabs.
Stun them and put them into the green holes. This will lower the walls. Climb on the left wall and stun the crab.
Take the beans in the cauldron and open the portrait of Lockhart. Lumos the gargoyle. A wall on the left will glow and it gives you a secret and a challenge star. Now jump down and climb on the right wall. Before taking the challenge star, there is a Flipendo pattern at the top of the wall where the chocolate frog hops, at the other side of the star.
Open the secret for a silver wizard card and some beans. Now take the star and Flipendo the block to push it down. Take the chest at the right for a bronze card and continue down from the stairs. Ignore the snail and go into the next room. There will be three doors, three Flipendo pattern and a challenge star at the platform, near the roof. These things together make a puzzle. First open the left door as it can be opened without consuming very much time. First Flipendo the upper pattern and then the lower one.
This opens the door. Enter the room and open the chest. Take the beans and jump on the block with a footprint design. This will lower the platform a little. Now Flipendo the middle one three times. Repeat the same things here also and before taking the challenge star, open the last one by doing Flipendo two times on the upper and middle one. This will open the main door. Now take the star and go in. Go onto the footprint floor and the floor will automatically rise up.
Take the chest opposite to the save book. It gives you some beans. Save your game and continue forward. Lumos the gargoyle and ignoring the snails, follow the path. The wall on the right in the next room will glow. The chest inside will give you some beans to collect. Go into the room and Alohamora on the Lockhart's portrait. Go in and open the chest for some more beans. This oval swing is made of high-quality materials which is sturdy and durable.
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A simple one-tap setup instantly connects AirTag with your iPhone or iPad. Play a sound on the built-in speaker to The responsiveness is here is pretty wonky, as I've gotten the hand on the snitch a few times only to have it fly away. Try as accurately as you can to tap the snitch so you're hand can grab it, and you'll be rewarded with a 'Match Won' message. My gf has passed the DS to me twice so far to do quidditch so I'm not sure how many total matches there are that must be won.
Hope this helps some. Raulimus - 12 years ago - report 2 0. Top Voted Answer. Hello, when the quaffle thing is over, you need to put put the center circle around the snitch until it turns red. Then I think you need to touch the sntch in the touch scrreen, i think. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status Where can we find powdered moonstone? Unanswered Where can I get the second Gobstone?
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