Run Cheat engine, choose your Firefox browser, select 8 bytes, Hex, Also scan memory. This is because Bluestacks opens a lot of processes while running an emulated android app and therefore nailing down the parent process and pointing the cheat engine for Bluestacks to that process is tedious and time-consuming.
Sometimes, even when you manage to point the cheat engine to the process, the game crashes sabotaging your efforts. Speedhacking all the processes is also not effective. Was really frustrated trying to hack Swords and Souls, until I read this, and figured out the values need to be multiplied by 8, then increased by 6.
Thanks so much. No, Cheat Engine poses no risk to your computer, unless you try to use it on Windows or system processes. Not sure if strikeforce kitty 1 works on the same principle…. Hi guys. Flash and shockwave are a different animal. They run inside other processes usually, but with games, they run sandboxed in their own process. Finding the right one for the right app is a little tricky. However, with more browsers actually enclosing it in a separate and wrapped process with the latest flash, you can be a little safer.
You still need to run your AV and have it watch the process. That said… Some have gone to the standalone flash player for this reason. It sandboxes inside the player and leaves only access to protected, private process memory yes in your profile memory, but usually innocuous, and only with admin rights provided. This will prevent any mishaps, allowing you to scan the data for problems later. Hacking can be done on two levels.
SaveTrainer, and GameTrainer. SaveTrainer is a bit more like hexedits. You connect to the save files in the folders, and search for specific values, then change them. GameTrainer is a mode in which the game is running. Check them out. They may even have similar names to the actual browser. The standalone player is particularly difficult to hack, as it seems to route memory information and move it constantly in its own process. Start with the plugin process with the lowest process id, then move on to the next one.
Scan the same way each time. One of them will produce results. Also, flash 7 uses the double type mostly.
Anything below uses 4byte. Thumbs up for such a fantastic tutorial, really helps with many of games. And please let me know, Is that possible to hack facebook games such as dragon city and monster legends..
Your article gives me more interest in trying those.. You have to change to array of bytes and search for the correct array and change the array for some of the games. But for these two, hacking gold, gems, food is almost impossible. Its easy to hack like the limit of habitats or farms you have. Switch to text and search farm. Then select all the result you get and change the value to infinite, then buy a farm and you will get infinite farms.
Just had to reply to this. You sure about that? HAL open the pod bay doors. Just kidding. I just got into full on trainer creation. Is it possible to hack online browser game?
Whenever I change the value it only modify encryption on my browser, not the actual game itself. Im using maxthon and i makes duplicates of itself sometimes but I hacked a flash game on it before and i have forgotten could you reply and help?
Add it to the list at the bottom of the screen. Right-click the address and click Find out what access this address. This opens the Cheat Engine Debugger. This displays instructions that write to the address you are accessing. Click Yes. This confirms that you want to attach the debugger to the Cheat Engine process.
This opens the Code debugger. The list will be blank when the window first opens. Return to the game and change the value again. Once again, return to your game and do something to change the value you want to stop. This will cause the code instruction that accesses the address you selected to appear in the debugger window. Return to Cheat Engine and click the instruction in the list. There may be more than one address. If that is the case, select the one that doesn't write to the same base address.
Look for the instruction that has a different value between the "[' and "]" brackets than the rest. Click Replace. This replaces the code with non-operational NOP code. Click Stop. This puts the non-operational code into effect. This will prevent the value from changing in the game. To restore the original code, select the item in the list and clck Show disassembler. Right-click where it says "NOP" and click Restore with original code. If you don't see this option, click Replace with code that does nothing , click Yes.
Then right-click NOP again and select Restore with orignal code. Part 5. Scan for a value you want to change. Sometimes values can change address either when you restart the game, or in the middle of the game.
You can use pointers to find what writes to an address. Once you find the base level static address that doesn't change, you can change that value. Right-click the address and click Find out what writes to this address. This opens the debugger window. If there is multiple addresses, open a debugger window for as many addresses as Cheat Engine will allow.
Once again, return to your game and do something to change the value you want to change i. This will cause the instruction that writes to that address to appear in the debugger window. If nothing changes in the debugger window, it is not the correct address. Try a different one.
It's in the debugger window. If that is the case, look for the instruction that has a different set of characters between the "[' and "]" brackets than the rest.
If there isn't a single address that has different characters, check to see if the pointer is the same for all of them. That is an offset number. Write it down. You'll need it later. Click More information. This displays instructions that happen when the value changes in the Extra Info screen.
This also lists the pointer that writes to the address. You can also find the address by checking the characters in the bracket, and then checking what number comes after those characters listed at the bottom. Click the checkbox next to "Hex" and do a new scan for the pointer address.
The address of the pointer is listed in the text that says "The value of the pointer needed to find this address is probably xxxxxxxxx". Use the following steps to search for the address at the end of this sentence.
Click the checkbox that says "Hex" next to the "Value" field. Enter the pointer address in the Value field and click First scan. Double-click the pointer address. This adds the address to the list at the bottom of Cheat Engine. If the address is listed in green in the scan results. This means it is a static address and probably the pointer you are looking for.
In some cases, the pointer you find may also be a pointer. This is called a multilevel pointer. In this case, you'll need to repeat these steps for each pointer you find in order to find out what the root static pointer address is.
Double-click the number below "Address". This opens the "Change address" dialogue box. Copy the address in the field and click Cancel. To copy the address, simply highlight the entire text in the field at the top of the "Change address" box. Right-click it and click Copy. Then click Cancel to close the field. Click Add address manually.
It's the button on the left above the address list at the bottom of Cheat Engine. This opens a box that looks similar to the "Change address" box, except this one allows you to add an address. Click the checkbox next to "Pointers". This expands the box and adds a new text field where you can enter a pointer.
Paste the pointer address in the field below "Pointers" and click Ok. This adds a new address for the pointer that controls the value that you want to change. This indicates that this is a pointer pointing to a specific address. If there is an offset number, enter it in the space above the field where you paste the address.
If there is more than one pointer, click Add offset. This will add more offset number boxes above the area where you paste the address. Enter the correct offset number in each box. Click the "Active" boxe next to the pointer address you just added. It's the box below "Active" in the list address list at the bottom of the screen. This activates pointer. Change the value of the address you just added.
The value number for the pointer address you just created should be the same as the address of the value you searched for.
If the pointer writes to a different location, the original address you scanned for will no longer be valid. However, you can still change the value of the pointer address you just created. That will work no matter where it writes the value location to. Click the number below "value" for the address you just added.
Enter a new numeric value and click Ok. Part 6. This part teaches you how to use Code Injections to change how the code writes a value. For example, if you lose health every time you get hit, you can change the code so that it increases your health when you get hit. This will cause the code that accesses the address you selected to appear in the debugger window.
If that is the case, look for an instruction that has the word "sub" in the instruction to subtract from the value, or the word "add" or "inc" to increase the value.
Click Show disassembler. This opens the code in the disassembler. Select the code that subtracts or increases the value. It is usually the first instruction at the top of the code. It will have wlll most likely have the word "Sub" or "Add" at the start of the code to subtract from the value or add to it. Click Tools followed by Auto Assemble.
This opens the auto assembler. Click Template followed by Full Injection. This displays a pop-up window that confirms the address you want to inject code into. Ensure the address is correct and click Ok. Ensure the address in the field is the same address you selected in the Memory Viewer disassembler window. Then click Ok. This opens a new template. Replace the code with it's opposite. Scroll down to where it says "Code".
The line below it is the code that changes the value. If the line starts with "sub", change "sub" to "add". If the line starts with "add", change it to "sub".
You can also change the value at the end of the line to change how much you want it to change the value by. Click Execute followed by Yes twice. The "Execute" button is at the bottom of the Code Injection window. You will be asked if you are sure you want to inject the code. Click Yes to confirm. Then you can click Yes or No to open the new code in the disassembler. If the code injection was successful, values in your game will do the opposite of what they are supposed to do.
You can gain ammo by firing your weapon instead of losing ammo. You can gain health when you get hit instead of losing health. Part 7. In some games, multiple objects share the same code. Injecting code into one object will affect all the others too. So you might freeze your own health bar, only to realize that the health of all enemies is also frozen. In this case, you need to find out how to distinguish between different objects and inject a script that only affects the object you want.
In order to inject scripts for different objects, you need to know some assembly code. However, it's not too hard to create a basic script. Once you've determined the address of the values you want to change or stop, find out what writes to those addresses, open up the debugger and find out what writes to that address.
Select the instruction and click Show disassembler. It's the instruction that is highlighted when you open the debugger. This displays the instructions in the code disassembler. Right-click the top instruction and click Find out what addresses this instruction accesses.
This opens a window that displays a list of all the addresses the instruction accesses when it writes to a new address. Allow all the objects in the game to change their value. This will show a list of all addresses that the instruction accesses. For example, if you are trying to stop your health bar from changing, you can return to your game and get hit.
This will display the instruction that accesses that address in the list of accessed addresses window. If you hit an enemy that also shares that instruction, it will also show in the list of accessed addresses window. Select all addresses in the list of accessed addresses window. Once you have an address for all objects that share the same address in the list of accessed addresses, simply click and drag to highlight all of them.
Alternatively, you can right-click each individual address and click Show register states.
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