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Grand Theft Auto II was the next mainline game in the franchise and like most good sequels, it improves upon most of the shortcomings of the first entry. Smuggler's Run II essentially polished all the rough spots of the first game and delivered a game that was a lot more enjoyable than the first.

Really, the only thing noteworthy about this game today is that it was relocated due to the attacks on the WTC. So about that other Rockstar racing game But with that being said, the influence this franchise has had is beyond ridiculous at the point.

This game introduced the world to Fast and the Furious -styled racing games and the game offered the framework for future racing games to come. Red Dead Revolver is okay at best, and that might be being a little generous. The game released before GTA 2 , so all of the things we credited that game to fixing, really should be brought up here. Plus you just gotta love to see Rockstar embracing the British culture and putting their own spin on it.

Rockstar has an almost flawless track record with sequels, so it was no surprise that Midnight Club II was bigger, badder, and groovier than the original. Midnight Club II gave us more or less the same gameplay from the first but the graphics had a notable upgrade. This game might not hold up to well today, but at the time it was easily one of the best racing games on console. Plus Rockstar knocked it out of the park once again with yet another dope soundtrack.

Manhunt 2 is the successor to one of the most notoriously gross games of all time. You play as Daniel Lamb, a mental patient dealing with amnesia who is now forced to take out patients and doctors in an effort to escape and find out who he really is. The game is like most mids stealth games, except the violence is turned up to full volume. GTA 5 released more than eight years ago, so perhaps it isn't a surprise that fans of the franchise are hungry for information about what the next game in the series might entail.

While GTA 5 is coming to next-gen consoles and updates for Grand Theft Auto Online have been frequent, plentiful, and profitable for Rockstar Games' parent company Take-Two , it seems like more than a few fans are simply ready for the next big thing, and aren't shy when it comes to asking about it.

Got a news tip or want to contact us directly? Email news gamespot. Grand Theft Auto V. There is a new template called Template:Infobox game. We have a new template called Template:Infobox game series.

We now have Userboxes so feel free to use them. We have a new template called Template:Infobox game company. New edits on this wiki! Categories Rockstar Games Wiki Browse. Universal Conquest Wiki. Grand Theft Auto. Often, you feel a mix of both emotions. In GTA Online , story missions are mostly vessels for you to earn money and rank up, with a lot less love put into the plot points than in GTA V and other offline installments.

The realism of the more recent GTAs is nowhere to be found, with jetpacks, flying cars, and any other wild activity or vehicle you can think of packed into the game. From the start, the Legend of Zelda series sought to give players the freedom to explore a vast world at their own pace. But to bring that explorative freedom into the third dimension without the constant need to pause gameplay and load more of the world was a technical hurdle that developers struggled to clear for years.

That open-world dynamic even shows up in completely different genres, whether in connecting levels in Psychonauts 2 or providing an online meetup space that somehow still looks and feels like GTA III in the NBA 2K series. What is the point of video games if not to transport us to another living, breathing world? At the time of its release, GTA III gave us arguably the most fully realized 3-D game world to date, making it possible for players to chart their own course through Liberty City.

Play through the story missions, search the city for hidden packages, track down a new car, harass random NPCs on the street, or just drive around the city blasting a great soundtrack while obeying all traffic laws—we now take this kind of freedom for granted in games.

Niko and his over-the-top accent was the center of an archetypal rags-to-riches story, but one told from the eyes of someone completely new to everything in Liberty City and the United States.

The story, which featured a number of colorful supporting characters, was so strong that it spawned two successful spinoffs. While not exactly a highlight of the game, it did lay the groundwork for the creation of GTA Online. Jomi Adeniran : GTA has been embedded in the minds of gamers since its first 3-D drop if not before , but arguably none of the older games have stood the test of time quite like San Andreas. CJ , as he returned to his hometown and faced off with old friends, new enemies, and everyone in between.

The streets are filled with lowriders, and the gang members are wearing tank undershirts—it really feels like South Central L. GTA IV and V have stayed in our collective consciousness for years, and rightfully so, but story-wise, San Andreas was the blueprint for both.

The effect, oddly, was to make the inevitable crime sprees feel more self-righteous without making them less brutal: Yes, I just ripped an old man out of his car, beat him to death with my bare hands, and drove a truck over 35 pedestrians, but did you know America made me this way? There may be more ambitious GTA games. There may be more hedonistic GTA games.

But Vice City is more ambitious than any game more hedonistic, and more hedonistic than any game more ambitious. And it worked. Say hello to my little friend, indeed.



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